StarCraft II Design Team

StarCraft II Design Team



31 Jul


30 Jul

Part I: Wings of Liberty | Part II: Heart of the Swarm | Part III: Legacy of the Void

In our last article, we went through the best competitive games of the formative years of StarCraft II. As gameplay advanced and mechanics were honed, StarCraft II’s first expansion, Heart of the Swarm, loomed. With the addition of now-iconic units such as Widow Mines, Vipers, and Oracles, StarCraft was about to get a lot more dynamic. Here are our picks for the best games from this era.

2013

INnoVati...

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29 Jul

Part 1: Wings of Liberty | Part II: Heart of the Swarm | Part III: Legacy of the Void

Everyone remembers the first time they saw the StarCraft II announcement trailer. For some of us at Blizzard, it was during an internal Show & Tell session when the cinematics team revealed what they were working on. For others, it was May 19, 2007, when the cinematic debuted onstage at a StarCraft tournament in South Korea. Either way, we all saw the same thing. Tychus Findlay stepped into that now-famous gunmetal chamber and was outfitted with complex mechanical armor. The cigar moved around in his mouth.

“Hell, it’s about time,” he said (in Korean, for those of us watching the tournament).

From that primordial moment, StarCraft II would go on to hold a position of prominence within the storied arc of Blizzard esports. The competitive scene took off when the game entered beta in 2010; ten years later, it’s still going strong.

As StarCraf...

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